![]() ![]() ![]() It also features an occasional drone that crests and falls just like a roller coaster with scream effects to seal the deal. It’s a fun midtempo dance song that captures the spectacle and color of the carnival. Other songs find roundabout ways of incorporating the theme, such as with “Disco Train”. “Forest Interlude”, which is the theme to the wind-filled haunted woods levels, is appropriately breezy, with gently escalating phrases and a cool pan flute to solidify the wind theme. The rhythmic clang of steel in “Mining Melancholy” is the perfect complement to the gem-filled background, not to mention the fact that it is infectious in its own right. The pirate-themed levels aren’t the only stages open to literal interpretations, as many of the game’s clearly-defined themes allowed for a mixing of sound effects and instrumentation to set the mood. “Jib Jig” is, as its title suggests, a spritely jig befitting a drunken sailor, and “Snakey’s Chantey” is a smart remix of the DKC final boss intro and a piano rendition of “Klomp’s Romp”. ![]() The pirate-themed music continues to impress as the game progresses. “Klomp’s Romp” takes a simple melody derived from DKC’s final boss and adds creaking wood and blowing wind to simulate a ship at sea, establishing the setting nicely. Given that the sequel starts where the first game left off, it’s appropriate that the music does as well. The first Donkey Kong Country ended on a pirate ship, complete with an approximation of nautical accordion music. Many of these lent themselves well to literal interpretations for theme music, starting with the first world. The second game in the series broke free of the slight thematic differences of the levels and went wild with wacky concepts. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |